/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

// enum custom_keycodes {
//   QWERTY = SAFE_RANGE,
//   LOWER,
//   RAISE
// };

enum layer_names {
    _BASE,
    _FN,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* ANSI layout
    * ,---.,---------------.,---------------.,---------------.,---. ,-----------.
    * |Esc||F1 |F2 |F3 |F4 ||F5 |F6 |F7 |F8 ||F9 |F10|F11|F12||F13| |PrS|ScL|Pau|
    * `---'`---------------'`---------------'`---------------'`---' `-----------'
    * ,-----------------------------------------------------------. ,-----------.
    * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|    Bsp| |Ins|Hom|PgU|
    * |-----------------------------------------------------------| |-----------|
    * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|  \  | |Del|End|PgD|
    * |-----------------------------------------------------------| `-----------'
    * |CapsL |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|  Return|
    * |-----------------------------------------------------------|     ,---.
    * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |     |Up |
    * |-----------------------------------------------------------| ,-----------.
    * |Ctl|Gui|Alt|             Space                |Alt|FN|Ctl| | |Lef|Dow|Rig|
    * `-----------------------------------------------------------' `-----------'
    */
[0] = LAYOUT_tkl_ansi(
    KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,  KC_F6,  KC_F7,  KC_F8,   KC_F9,   KC_F10,  KC_F11,    KC_F12,   KC_MUTE,   KC_PSCR, KC_SCRL, KC_PAUS,
    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,   KC_6,   KC_7,   KC_8,    KC_9,    KC_0,    KC_MINS,   KC_EQL,   KC_BSPC,   KC_INS,  KC_HOME, KC_PGUP,
    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,   KC_Y,   KC_U,   KC_I,    KC_O,    KC_P,    KC_LBRC,   KC_RBRC,  KC_BSLS,   KC_DEL,  KC_END,  KC_PGDN,
    KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,   KC_H,   KC_J,   KC_K,    KC_L,    KC_SCLN, KC_QUOT,             KC_ENT,
    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,  KC_SLSH,                      KC_RSFT,            KC_UP,
    KC_LCTL, KC_LGUI, KC_LALT,                           KC_SPC,                                    KC_RALT,   MO(_FN),  KC_RCTL,   KC_LEFT, KC_DOWN, KC_RGHT
),
};
